RGB Lighting Guides & Tips
Build Your First Coro Prop: Pixels, Wiring and xLights Models
Pixel Extension Cables: Plan Distance, Power and Data
Choosing a Pixel Controller: Match Ports, Pixels and Your Yard
Light Show Preflight Checklist: Test, Label and Back Up
Get the yard ready for opening night: inspect, label and test every prop, rehearse the real playlist, prove the schedule and keep a usable recovery copy.
xConnect vs M-Connect: Match Pixel Cables and Adapters
Match the actual connectors before buying cables. Compare EVO, EVO+, Kraken and receiver variants, check the pinout and test the complete connection.
Pixel Power Planning: Voltage Drop, Injection and Brightness
Plan power around your actual EVO, EVO+ or Kraken setup. Work through amps, voltage drop, protected injection and brightness before adding more pixels.
Light-O-Rama Lights Not Working? A Step-by-Step Checklist
Preview working but yard dark? Follow one signal path, test the hardware and channels, check LOR assignments and collect the details that make support faster.
Light-O-Rama Networks: LOR, DMX and E1.31 Explained
Know which connection your LOR controller needs. Compare serial LOR, Enhanced LOR and E1.31, then check universes, licensing and xLights file transfers.
Light-O-Rama S6: Set Up Your First Pixel Prop
Start Light-O-Rama S6 with one working prop. Match the preview and network, build a simple animation, test the real lights and save the setup before expanding.
Move Your xLights Show to Falcon Player: A Setup Checklist
Get a working xLights setup playing from FPP. Transfer the right files, check each device’s outputs, prove the playlist and schedule, then save a recovery copy.
xLights Controllers, Ports, Channels, and Universes Explained
Make ports, channels and universes make sense. Work through RGB examples, match xLights to the real cables and find the first point where the setup disagrees.
How to Import an xLights Model and Match Your Prop Wiring
Get the right CoroWorks model, match the front and back views, follow the pixel path and run a chase before your prop leaves the bench.








